About the world
Humans were the first to inhabit your world, or so they say, flopping their way out of the sea and splitting their fins apart into legs and fingers. The world was hot, and so they lived on the beach for a time that was longer than time. Or so they say.
Eventually, the first elves appeared from the Feywild, having traveled south for many weeks, seeking a cool, coastal region in which to settle. Spotting the bulbous masses of two-legged-flesh who spent their days masticating slimy water-plants and rolling around in the sand, the Feyfolk opted to settle in the north, several weeks’ journey away from the sea where the first humans had first plopped. (According to Elvish lore, one of tne of the Feys, sensing a blossoming consciousness in these creatures, left behind a well enclosed, long burning campfire with a fresh fish cooking on a stick. The smell of the meat brought the first humans up the sandy hill-farther from the sea than they’d ventured before-and the gift of fire sparked in them a meat-lust so fierce that they were inspired to spread out, adventure and form a society.)
The elves (who include the encounter with the first humans in their records of the initial Savage World Exploration, though human scholars contest their description to this day) chose to occupy the northern regions of the landmass, settling in a valley surrounded by craggy mountains and therefore also surrounded by orcs, goblins and kolbolds. They called this place Zarahemla.
For another timeless time-span, the two societies developed:
The humans, mysteriously unassaulted by anything, ever, from any direction, formed a society that prides itself on its many great institutions. The great Librarium, for example, will train you in the bookarts—if your father can vouch for you somehow. The list goes on: weapon makers, mapquesters, musicians, martial artists, potion makers and spellcasters. You can pay them for any of these services, but they will look down their noses at you and their noses are very long. (Unless they know your father, in which case they will be happy to take money from you. And please say hello to the old man, when next you see him.)
The elves, eagerly facing the underworldly threat from the mountains, developed a great army of countless numbers, forcing the uncivilized mountain humanoids to retreat into the peaks. Behind impenetrable city gates, the elves developed their superior magics, military and culture, allowing certain human merchants access to restricted market areas, only for trade at the steepest of prices.
It went on this way for some time until one day, seemingly without warning, a fleet of great black ships appeared on the horizon. The attack on the Tidelands is not very well-documented; most of the city was decimated and there were varying accounts of what actually happened. (Everyone agrees, though, that it was fast and it was fire and it was Tieflings.)
The people from the outlying hamlets and villages as well as the survivors from the Tidelands fled north, making camps near the Tree of Ribbons. While they fortified their borders and sent troops south to guard and bring aid to the human refugees, the elves didn’t truly rally until after the first Tiefling was born of a human woman. The infant was drowned and buried (and this became protocol for any Tiefling birthed by elf or human) and the elves marched on the Tidelands, which they found to have been fully overtaken by the tiefling army.
The war was months long, elven magic and steel finding solid adversaries in the tiefling fire-arts and barbarian tactics.
It wasn’t until the elves had lost a significant number that the dwarves appeared in great numbers from the mountains to the east. Combined with the elven army, they retook the Tidelands, killing or capturing every Tiefling who walked the streets of the human city.
No one had ever seen or heard of a Tiefling before. From the maps and documents (unreadable) that were obtained from the Tiefling ships, it is understood that the attackers came from an island to the south east. It has been documented that the island is in fact a volcano, completely uninhabitable.
After the War of Fire was officially won, the elves, humans and dwarves formed a treaty of peace and open borders. The humans would dedicate their time to farming and provide much appreciated goods and produce to the northern, more barren lands. The elves would uphold their military power and offer open borders, sharing their magical knowledge and protection. The Dwarves asked for nothing and offered only their loyalty, though they insisted that the cavern from which they emerged be gated and inaccessible without permission.
The War of Fire was 200 years ago. Each year since then, a representative from each race meets at the Tree of Ribbons to verify the peace contract and solidify the alliance.
Currently, both the elven and human governments are solid and the Tidelands have been rebuilt. The humans pride themselves on their farmwork, information archival and magical achievements; elves, still, uphold a dedicated and unyielding military.
Welcome to your wiki! (wiki tutorial information)
(This is “how to use wikis” tutorial information that was here when the page was first opened; if everyone knows how to use a wiki, we can get rid of all of this.
- Varion supports this move.
- Catrix has it pretty well figured out.
- Anyone else?
when everyone has opined, we can delete all of this stuff, or keep it, as the case may be)
This is your wiki Main Page. It serves as a starting point for your wiki. From here you can begin organizing your campaign!
To get you started, here are some examples of what you can do with the wiki. To see how these work, edit this page and take a look.
Creating a new page
To create a new page, just make a name and surround it with double square brackets like so: A New Page. When you save the page, the link will show up and you can click on it to create the new page.
Linking to existing pages
To link to existing pages, use the same double square brackets. For example, here’s a link to the this page: Main Page
Linking to a page with different text
If you don’t want to use the page’s name as the link text, you can specify your own text by placing a vertical bar | and the link text in the link like so: The Text To Display
Linking to characters and items
To link to a character or item, use the same double square brackets, but also use a colon. The text to put in the brackets is the slug for the character. Here is an example:
If your character has no slug, you can use the ID number, like so:.
For PCs and NPCs in your campaign, you can just use the PC/NPC Link Lookup in the sidebar to the right. It’s quite handy!
Linking to characters and items with different text
Just like wiki links, it’s possible to link to a character or item using alternate text. Here’s an example:
HTML and Textile
To style things how you want, you can use either HTML (with some restrictions) or a simple formatting language called Textile. It’s up to you, but Textile is pretty easy, while simultaneously allowing for lots of customization.